Tuesday, February 25, 2014

Game Design Lessons: Foul Smell

So I've decided to kind of make these "Lessons" series a type of information for myself. I often forget things and I always fantasize about teaching so I figured "why not."
The point of these lessons is to collect data and teach me, and possibly anyone else what I've learned about games especially since there isn't a video or book on games that says "this is how you do so and so."

First Lesson: How to Create a Foul Smell in a Game.

Games, of course, can't let players smell things but images can be a powerful source nonetheless. I think that telling stories with pictures in games is better than long instances of text or dialogue. Just look at the incredible amount of dialogue in MGS 3! Who wants to sit around listening to a history lesson about a codename?
 
 
Dialogue may not always be the best way to convey a story, actions speak louder. But on to the main point; if I were to make, say, a horror game, how would I go about making a bathroom that was unpleasant.
 
First, I think I would start with the color.
 
White is easy to stain with brown and black shades which gives it a gross and smelly appearance.
 
Second, misplaced objects add to the effect.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Objects placed haphazardly create a sense of disorganization which adds to the grossness of the room.
 
Finally, I would add small insects, especially flies. disguising creatures that like gross places create a nasty atmosphere.
 
 
In hindsight, this wasn't as good of an idea of a paper but whatever, its my lessons for myself...lol
 

Saturday, February 22, 2014

Working on games

I went to a game meeting a week back and made some new friends and got a chance to look at their stuff. Some of them said they wanted my opinion on things. Holy Crap! That's awesome. My biggest issue? I have to be careful about what I say. This is their project, not mine, so how do I input my opinion without hurting theirs? I don't want to come across like a glory hog or as a...I don't know...someone who takes control of things and takes them from other people. I hope I get a chance to learn that.

Tuesday, February 11, 2014

Epertase Interview

I finally finished my interview with author Douglas Brown of the Epertase series.



Check it out!
http://www.badhaven.com/books/book-features/legends-reborn-an-interview-with-author-douglas-brown/

Adult Cartoons

I was watching American Dad on Adult Swim and I was thinking about how my parents kept me from watching cartoons that weren't meant for me. I think my parents told me they were boring and, to a certain extent, they are. At least some of them are boring or I just didn't get the jokes.

 
I don't know if that stigma has stayed with me but I still avoid some cartoons just because I was told they were boring. To this day, I still think some of these adult cartoons are just plain boring.

Thursday, February 6, 2014

RTF writing

I finally started writing fiction again. It feels good to have motivation again. Maybe I'll post it. I decided to start with a small story of RTF and move on from there.